TAU EMPIRE



タウ帝国 ムォミィ’ディ’マンディ制圧軍 第7ハンターカドレ



指揮官:卵帝

ひゃっはぁ〜〜
このアーミーは敵惑星における最後の拠点ニューイワクニベース制圧のため
偉大なるペス’ピチィ’へチ導師が直々に召集した精鋭部隊だ!

中核となるファイアウォリアーを始めとし、導師の腹心であるコマンダーを中心としたクライシス部隊、
偵察任務を主とするパスファインダーやステルス、さらには凄まじい威力のレールガンを有するブロードサイドやハンマーヘッドが配備されている!


タウだけに近接戦闘能力は極めて低いが、その火力は圧倒的である!
タウの科学力を駆使した火器の前にはいかなる敵も敗北を余儀なくされるであろう。


タウの科学力は宇宙一ィィ!!!


1500 Pts - Tau Army


Unit Name ## WS BS St To Wo In At Ld Save Cost
Ethereal (HQ) 1 4 3 3 3 2 3 3/4 10 - 72
Independant Character, Inspiring Presence, Price of Failure.; 2 Close Combat Weapons
  Hard-wired drone controller May attach 1-2 Drones. [2]
  Drones 2 2 2 3 3 1 4 1 7 4+ [20]
Jetpack; TL Pulse Carbine (x2)
Commander Shas'el (HQ) 1 3 4 5 4 3 3 3 9 3+ 235
Independant Character. XV8 Crisis Suit, Jetpack, Recoil Absorption, Improved Sensors.; Missile Pod; Plasma Rifle; Multi-Tracker; Each suit equipped with a multi-tracker can fire 2 of its weapon systems in the same turn.
  Bodyguard 2 3 3 5 4 2 3 2 8 3+ [150]
XV8 Crisis Suit, Jetpack, Recoil Absorption, Improved Sensors.; Missile Pod; Plasma Rifle; Multi-Tracker; Each suit equipped with a multi-tracker can fire 2 of its weapon systems in the same turn.
Crisis Battlesuit Team (Elites) 3 2 3 5 4 2 2 2 8 3+ 195
XV8 Crisis Suit, Jetpack, Recoil Absorption, Improved Sensors.; Missile Pod; Plasma Rifle; Multi-Tracker; Each suit equipped with a multi-tracker can fire 2 of its weapon systems in the same turn.
Stealth Team (Elites) 5 2 3 4 3 1 2 2 8 3+ 160
Jetpack, Stealthsuit, Recoil Absorbtion, Improved Sensors, Infiltrate.; Burst Cannon (x5); Bonded
Fire Warriors (Troops) 11 2 3 3 3 1 2 1 7 4+ 147
Pulse Rifle (x11)
  Shas'ui 1 2 3 3 3 1 2 2 8 4+ [37]
Pulse Rifle; Markerlight
    Hard-wired target lock Allows the model equipped to fire on a different target to the rest of their squad [7]
Fire Warriors (Troops) 11 2 3 3 3 1 2 1 7 4+ 147
Pulse Rifle (x11)
  Shas'ui 1 2 3 3 3 1 2 2 8 4+ [37]
Pulse Rifle; Markerlight
    Hard-wired target lock Allows the model equipped to fire on a different target to the rest of their squad [7]
Pathfinders (Fast Attack) 7 2 3 3 3 1 2 1 7 4+ 241
Forward Scout.; Pulse Carbine (x4); Rail Rifle (x3); Markerlight
  Shas'ui 1 2 3 3 3 1 2 2 8 4+ [22]
Forward Scout.; Pulse Carbine (x1); Markerlight
  Devilfish Dropship 1 BS: 3 Front: 12 Side: 11 Rear: 10 [105]
Capacity:12, Skimmer, Tank; Burst Cannon; Landing Gear
    #Pair of Gun Drones Adds a pair of gun drones. [0]
      Gun Drones 2 2 2 3 3 1 4 1 4 4+ [0]
Jetpack; TL Pulse Carbine (x2)
    Decoy Launcher Re-roll glancing hit rolls of 4 (immobilised). If second result is also 4, then vehicle is immobilised. [5]
    Seeker Missile Qty: 2; Unlimited Range, S8, AP3, Heavy 1. No line of sight required. Target must be marked by markerlight. [20]
Hammerhead Gunship (Heavy Support) 1 BS: 3/4 Front: 13 Side: 12 Rear: 10 200
Skimmer, Tank; Railgun; Smart Missile System; Landing Gear
  #Targetting Array Add 1 to vehicles BS. [0]
  Decoy Launcher Re-roll glancing hit rolls of 4 (immobilised). If second result is also 4, then vehicle is immobilised. [5]
  Target Lock Each weapon on vehicle may shoot at seperate targets. [5]
  Multi-tracker Vehicle may fire as if it were a fast vehicle. [10]
  Seeker Missile Qty: 2; Unlimited Range, S8, AP3, Heavy 1. No line of sight required. Target must be marked by markerlight. [20]
Broadside Battlesuit Team (Heavy Support) 1 2 3 5 4 2 2 2 8 2+ 100
XV88 Broadside Battlesuit, Recoil Absorption, Improved Sensors.; TL Plasma Rifle; TL Railgun
  Drones 2 2 2 3 3 1 4 1 7 4+ [20]
Jetpack; TL Pulse Carbine (x2)
Option Footnotes:
  Burst Cannon 18"R, S5, AP5, Assault 3.
  Landing Gear May opt to set down at beginning of movement phase. Must remain stationary that turn. No longer counts as skimmers. May not land in difficult or impassable terrain.
  Markerlight 36" R, S-, AP -, Heavy 1 (mark unit)
  Missile Pod 36"R, S7, AP4, Assault 2.
  Plasma Rifle 24"R, S6, AP2, Rapid Fire. (no overheat)
  Pulse Carbine 18"R, S5, AP5, Assault 1 (Pinning)
  Pulse Rifle 30"R, S5, AP5, Rapid Fire.
  Rail Rifle 36"R, S6, AP3, Heavy 1, Pinning.
  Railgun 72"R, S10, AP1, Heavy 1 or 72"R, S6, AP 4, Heavy 1 Ordnance Blast.
  Smart Missile System 24"R, S5, AP5, Heavy 4.
  TL Plasma Rifle 24"R, S6, AP2, Rapid Fire. Twin Linked. (no overheat)
  TL Pulse Carbine 18"R, S5, AP5, Assault 1. Linked, Pinning.
  TL Railgun 72"R, S10, AP1, Heavy 1. Twin-Linked.
Total Army Cost: 1497 Pts.
Notes:
Models in Army: 53


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 307 1193 20%
Elite (<=3unit) 2 1 355 1145 23%
Troops (>=2unit <=6unit) 2 4 294 1206 19%
Fst. Atck. (<=3unit) 1 2 241 1259 16%
Hvy. Supp. (<=3unit) 2 1 300 1200 20%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 13 n/a 106 n/a 7%


Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.