TAU EMPIRE
タウ帝国 ムォミィ’ディ’マンディ制圧軍 第7ハンターカドレ
指揮官:卵帝
ひゃっはぁ〜〜
このアーミーは敵惑星における最後の拠点ニューイワクニベース制圧のため
偉大なるペス’ピチィ’へチ導師が直々に召集した精鋭部隊だ!
中核となるファイアウォリアーを始めとし、導師の腹心であるコマンダーを中心としたクライシス部隊、
偵察任務を主とするパスファインダーやステルス、さらには凄まじい威力のレールガンを有するブロードサイドやハンマーヘッドが配備されている!
タウだけに近接戦闘能力は極めて低いが、その火力は圧倒的である!
タウの科学力を駆使した火器の前にはいかなる敵も敗北を余儀なくされるであろう。
タウの科学力は宇宙一ィィ!!!
1500 Pts - Tau Army |
Unit Name | ## | WS | BS | St | To | Wo | In | At | Ld | Save | Cost |
Ethereal (HQ) | 1 | 4 | 3 | 3 | 3 | 2 | 3 | 3/4 | 10 | - | 72 |
Independant Character, Inspiring Presence, Price of Failure.; 2 Close Combat Weapons | |||||||||||
Hard-wired drone controller | May attach 1-2 Drones. | [2] | |||||||||
Drones | 2 | 2 | 2 | 3 | 3 | 1 | 4 | 1 | 7 | 4+ | [20] |
Jetpack; TL Pulse Carbine (x2) | |||||||||||
Commander Shas'el (HQ) | 1 | 3 | 4 | 5 | 4 | 3 | 3 | 3 | 9 | 3+ | 235 |
Independant Character. XV8 Crisis Suit, Jetpack, Recoil Absorption, Improved Sensors.; Missile Pod; Plasma Rifle; Multi-Tracker; Each suit equipped with a multi-tracker can fire 2 of its weapon systems in the same turn. | |||||||||||
Bodyguard | 2 | 3 | 3 | 5 | 4 | 2 | 3 | 2 | 8 | 3+ | [150] |
XV8 Crisis Suit, Jetpack, Recoil Absorption, Improved Sensors.; Missile Pod; Plasma Rifle; Multi-Tracker; Each suit equipped with a multi-tracker can fire 2 of its weapon systems in the same turn. | |||||||||||
Crisis Battlesuit Team (Elites) | 3 | 2 | 3 | 5 | 4 | 2 | 2 | 2 | 8 | 3+ | 195 |
XV8 Crisis Suit, Jetpack, Recoil Absorption, Improved Sensors.; Missile Pod; Plasma Rifle; Multi-Tracker; Each suit equipped with a multi-tracker can fire 2 of its weapon systems in the same turn. | |||||||||||
Stealth Team (Elites) | 5 | 2 | 3 | 4 | 3 | 1 | 2 | 2 | 8 | 3+ | 160 |
Jetpack, Stealthsuit, Recoil Absorbtion, Improved Sensors, Infiltrate.; Burst Cannon (x5); Bonded | |||||||||||
Fire Warriors (Troops) | 11 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 7 | 4+ | 147 |
Pulse Rifle (x11) | |||||||||||
Shas'ui | 1 | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 8 | 4+ | [37] |
Pulse Rifle; Markerlight | |||||||||||
Hard-wired target lock | Allows the model equipped to fire on a different target to the rest of their squad | [7] | |||||||||
Fire Warriors (Troops) | 11 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 7 | 4+ | 147 |
Pulse Rifle (x11) | |||||||||||
Shas'ui | 1 | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 8 | 4+ | [37] |
Pulse Rifle; Markerlight | |||||||||||
Hard-wired target lock | Allows the model equipped to fire on a different target to the rest of their squad | [7] | |||||||||
Pathfinders (Fast Attack) | 7 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 7 | 4+ | 241 |
Forward Scout.; Pulse Carbine (x4); Rail Rifle (x3); Markerlight | |||||||||||
Shas'ui | 1 | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 8 | 4+ | [22] |
Forward Scout.; Pulse Carbine (x1); Markerlight | |||||||||||
Devilfish Dropship | 1 | BS: 3 Front: 12 Side: 11 Rear: 10 | [105] | ||||||||
Capacity:12, Skimmer, Tank; Burst Cannon; Landing Gear | |||||||||||
#Pair of Gun Drones | Adds a pair of gun drones. | [0] | |||||||||
Gun Drones | 2 | 2 | 2 | 3 | 3 | 1 | 4 | 1 | 4 | 4+ | [0] |
Jetpack; TL Pulse Carbine (x2) | |||||||||||
Decoy Launcher | Re-roll glancing hit rolls of 4 (immobilised). If second result is also 4, then vehicle is immobilised. | [5] | |||||||||
Seeker Missile | Qty: 2; Unlimited Range, S8, AP3, Heavy 1. No line of sight required. Target must be marked by markerlight. | [20] | |||||||||
Hammerhead Gunship (Heavy Support) | 1 | BS: 3/4 Front: 13 Side: 12 Rear: 10 | 200 | ||||||||
Skimmer, Tank; Railgun; Smart Missile System; Landing Gear | |||||||||||
#Targetting Array | Add 1 to vehicles BS. | [0] | |||||||||
Decoy Launcher | Re-roll glancing hit rolls of 4 (immobilised). If second result is also 4, then vehicle is immobilised. | [5] | |||||||||
Target Lock | Each weapon on vehicle may shoot at seperate targets. | [5] | |||||||||
Multi-tracker | Vehicle may fire as if it were a fast vehicle. | [10] | |||||||||
Seeker Missile | Qty: 2; Unlimited Range, S8, AP3, Heavy 1. No line of sight required. Target must be marked by markerlight. | [20] | |||||||||
Broadside Battlesuit Team (Heavy Support) | 1 | 2 | 3 | 5 | 4 | 2 | 2 | 2 | 8 | 2+ | 100 |
XV88 Broadside Battlesuit, Recoil Absorption, Improved Sensors.; TL Plasma Rifle; TL Railgun | |||||||||||
Drones | 2 | 2 | 2 | 3 | 3 | 1 | 4 | 1 | 7 | 4+ | [20] |
Jetpack; TL Pulse Carbine (x2) | |||||||||||
Option Footnotes: | |||||||||||
Burst Cannon | 18"R, S5, AP5, Assault 3. | ||||||||||
Landing Gear | May opt to set down at beginning of movement phase. Must remain stationary that turn. No longer counts as skimmers. May not land in difficult or impassable terrain. | ||||||||||
Markerlight | 36" R, S-, AP -, Heavy 1 (mark unit) | ||||||||||
Missile Pod | 36"R, S7, AP4, Assault 2. | ||||||||||
Plasma Rifle | 24"R, S6, AP2, Rapid Fire. (no overheat) | ||||||||||
Pulse Carbine | 18"R, S5, AP5, Assault 1 (Pinning) | ||||||||||
Pulse Rifle | 30"R, S5, AP5, Rapid Fire. | ||||||||||
Rail Rifle | 36"R, S6, AP3, Heavy 1, Pinning. | ||||||||||
Railgun | 72"R, S10, AP1, Heavy 1 or 72"R, S6, AP 4, Heavy 1 Ordnance Blast. | ||||||||||
Smart Missile System | 24"R, S5, AP5, Heavy 4. | ||||||||||
TL Plasma Rifle | 24"R, S6, AP2, Rapid Fire. Twin Linked. (no overheat) | ||||||||||
TL Pulse Carbine | 18"R, S5, AP5, Assault 1. Linked, Pinning. | ||||||||||
TL Railgun | 72"R, S10, AP1, Heavy 1. Twin-Linked. |
Total Army Cost: 1497 Pts. |
Notes: Models in Army: 53 |
Validation Results: Roster satisfies all enforced validation rules |
Troop Type | Count | Unused | Points | Unused | Percent |
HQ (>=1unit <=2unit) | 2 | 0 | 307 | 1193 | 20% |
Elite (<=3unit) | 2 | 1 | 355 | 1145 | 23% |
Troops (>=2unit <=6unit) | 2 | 4 | 294 | 1206 | 19% |
Fst. Atck. (<=3unit) | 1 | 2 | 241 | 1259 | 16% |
Hvy. Supp. (<=3unit) | 2 | 1 | 300 | 1200 | 20% |
Other (N/A) | 0 | n/a | 0 | 1500 | 0% |
Equipment Summary | 13 | n/a | 106 | n/a | 7% |
Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. |